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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Logan LaMort
Screaming Hayabusa
1323
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Posted - 2013.05.08 22:18:00 -
[1] - Quote
First of all, amazing!
Only gripe so far is that the camera zoom of my ship isn't remembered after jumping and is reset every time. |

Logan LaMort
Screaming Hayabusa
1323
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Posted - 2013.05.09 08:44:00 -
[2] - Quote
So I've played around with it a lot more now and I am so freaking impressed.
- Traveled about 20 or so jumps so far, not getting tired of the effect at all

- I've not had any nauseous feelings, but I usually have the tracking camera enabled so I guess it just doesn't affect me and I like the camera viewing the gate you just came from. I find it less disorientating travelling through systems for that simple reason.
- [SUGGESTION] - Link the camera swinging to view the gate after jumping to the 'tracking camera' on/off tick box. If people have the camera tracking off, then keep the camera orientated behind the ship, if people have the camera tracking enabled, swing the camera around to view the gate.
- During the Fanfest art panel we saw the camera enter warp at an angle to the gate, this looked equally cool and might fix the problem with gates that obscure the warp effect (I'm looking at you Gallente gates).
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Logan LaMort
Screaming Hayabusa
1323
|
Posted - 2013.05.09 11:04:00 -
[3] - Quote
Raxlaa wrote:[quote=Schmell]((Makes me wonder, during Tidi or long grid loads on Tranq, will we get to fly down the tunnel for a loong time as grid is setup for the new system? - personally I'd like it ; better than a black / frozen screen ))
My internet cut out earlier while I was jumping and I can confirm that the animation was running for a while until I had the whole 'lost connection' message, it was very cool  |

Logan LaMort
Screaming Hayabusa
1328
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Posted - 2013.05.09 19:59:00 -
[4] - Quote
You know I'd wager that a lot of people who have a problem with the jump effect is because of the UI disappearing, it's a very noticeable transition and completely focuses your attention on the whole animation.
If you managed to kept the UI shown, but kept it static and none interactable (because you know, loading screen), it might be less of a jarring experience.
Also I noticed while undocking, you can rotate the camera, which is incredibly awesome. |

Logan LaMort
Screaming Hayabusa
1337
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Posted - 2013.05.12 20:41:00 -
[5] - Quote
Logan LaMort wrote:
- During the Fanfest art panel we saw the camera enter warp at an angle to the gate, this looked equally cool and might fix the problem with gates that obscure the warp effect (I'm looking at you Gallente gates).
By the way, this is what I was talking about.
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